Selasa, 29 November 2011

[I873.Ebook] PDF Ebook Real-Time 3D Rendering with directX and HLSL: A Practical Guide to Graphics Programming (Game Design and Development)

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Real-Time 3D Rendering with directX and HLSL: A Practical Guide to Graphics Programming (Game Design and Development)

  • Published on: 1600
  • Binding: Paperback

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Kamis, 24 November 2011

[W699.Ebook] Download PDF Robert Frost: A Life, by Jay Parini

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  • Published on: 2001-02
  • Format: Import
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.17" h x 1.85" w x 6.06" l, 1.56 pounds
  • Binding: Paperback
  • 512 pages

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Jumat, 18 November 2011

[A183.Ebook] Free PDF The Grove Encyclopedia of Islamic Art & ArchitectureFrom Oxford University Press

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The Grove Encyclopedia of Islamic Art & ArchitectureFrom Oxford University Press

The Grove Encyclopedia of Islamic Art and Architecture is the most comprehensive reference work in this complex and diverse area of art history. Built on the acclaimed scholarship of the Grove Dictionary of Art, this work offers over 1,600 up-to-date entries on Islamic art and architecture ranging from the Middle East to Central and South Asia, Africa, and Europe and spans over a thousand years of history.

Recent changes in Islamic art in areas such as Afghanistan, Iran, and Iraq are elucidated here by distinguished scholars. Entries provide in-depth art historical and cultural information about dynasties, art forms, artists, architecture, rulers, monuments, archaeological sites and stylistic developments. In addition, over 500 illustrations of sculpture, mosaic, painting, ceramics, architecture, metalwork and calligraphy illuminate the rich artistic tradition of the Islamic world. With the fundamental understanding that Islamic art is not limited to a particular region, or to a defined period of time, The Grove Encyclopedia of Islamic Art and Architecture offers pathways into Islamic
culture through its art.

  • Sales Rank: #1646508 in Books
  • Published on: 2009-03-23
  • Original language: English
  • Number of items: 3
  • Dimensions: 8.20" h x 5.00" w x 10.70" l, 11.40 pounds
  • Binding: Hardcover
  • 2124 pages

From Booklist
*Starred Review* The value of a spin-off reference work lies in its updated content, lower cost, and depth of coverage appropriate for specialized collections. The Grove Encyclopedia of Islamic Art and Architecture lends a new perspective to a discipline that has become critically important since the publication of its parent set, the 34-volume Dictionary of Art (1996). Bloom and Blair, Islam and central Asia editors for the parent set, used as their point of departure the Dictionary of Art’s 468-page article on Islamic art plus Islam-related content from other articles, including Arms and armor, Jewelry, and Papercuts. They define Islamic art as that “made by artists or artisans whose religion was Islam, for patrons who lived in predominantly Muslim lands, or for purposes that are restricted or peculiar to a Muslim population or a Muslim setting.” Within that framework, the encyclopedia encompasses “art and architecture in southern Europe, northern Africa, and west, central, and south Asia over 14 centuries.” The goal was to “make the relatively obscure field of Islamic art as accessible as possible to the widest possible audience” and to “encourage readers to explore other aspects of Islamic civilization and the interrelationships between Islamic art and other artistic traditions.” The encyclopedia contains 1,600 articles by 375 scholars and more than 600 photographs, black-and-white reproductions, color plates, drawings, maps, and floor plans. Entries often begin with a brief definition and then place the topic within the context of Islamic art. Some include alternate vocabulary, such as the 14 words used for Caravanserai in locations from Baghdad (dar) to Fez (funduq). Articles on broad topics are long—the editors note the book-length Architecture—and headnotes list their divisions, usually chronological and geographic. Many of the extensive bibliographies (Berber, Calligraphy) include items published after 2005. Bibliographies also include carefully selected Web sites, such as the complete digital archive of Gertrude Bell’s photos, diaries, and letters. This set is an exemplary spin-off. It is not only highly recommended for academic and larger public libraries but its survey articles and sections on history, historiography, and approaches to scholarship are required reading for graduate students, who will find especially valuable the editors’ tip that “there are dissertations waiting to be written here!” Also available in an e-reference edition as part of the Oxford Digital Reference Shelf collection. Articles in Oxford Art Online, the electronic Dictionary of Art, are not the updated versions. Also available as an e-book. --Christine Whittington

Review

"This volume is everything that one has come to expect from a Grove title: literate, comprehensive, and authoritative . . . for libraries with specialized art or Islamic collections, this is essential."--Library Journal (Starred Review)


"The editors are to be saluted for the vast amount of readily accessible information contained in these three volumes."--The Art Magazine


"It is not only highly recommended for academic and larger public libraries but its survey articles and sections on history, historiography, and approaches to scholarship are required reading for graduate students, who will find especially valuable the editors' tip that 'there are dissertations waiting to be written here!'"--Booklist (Outstanding Review)


"Jonathan M. Bloom and Sheila S. Blair continually publish excellent resources about Islamic art and architecture for the English-speaking world. Their latest opus, The Grove Encyclopedia of Islamic Art and Architecture, is worthy to be included on their stellar list of classic works not only for being the only resource in English solely devoted to Islamic art and architecture, but also for its unparalleled scholarship."--American Reference Books Annual


"Essential. Upper-level undergraduates and above; general readers"--CHOICE


"Based on their collective and solo achievements, Bloom's and Blair's GEIAA is destined to become the definite work in the area of Islamic art and architecture, which will undoubtedly be on the shelves of all libraries."--American Reference Books Annual


About the Author

Jonathan M. Bloom and Sheila S. Blair share the Norma Jean Calderwood University Professorship of Islamic and Asian Art at Boston College and the Hamad bin Khalifa Endowed Chair of Islamic Art at Virginia Commonwealth University. A husband-and-wife team, they study all aspects of Islamic art from the seventh century to modern times. Bloom is particularly interested in the arts of the medieval Mediterranean region as well as the history of paper. His most recent book is Arts of the City Victorious (2007), a study of the art and architecture of the Fatimid period in North Africa and Egypt. Blair is particularly interested in the arts of Iran and Central Asia, the Mongols, and the history of the Islamic book. Her latest book is Islamic Calligraphy (2006), for which she won several international awards. In addition to their hundreds of individual articles, reviews, and monographs, they have written or edited seven books jointly. They also served as consultants to the 3-hour documentary Islam: Empire of Faith, shown nationally on PBS, and are convenors of the Hamad bin Khalifa Biennial Symposium on Islamic Art. Both Bloom and Blair received their Ph.D.s in Middle Eastern Studies and Fine Arts from Harvard University in 1980.

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Minggu, 06 November 2011

[D431.Ebook] Download Security+ Training Guide, by Todd King, David Bittlingmeier

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Security+ Training Guide, by Todd King, David Bittlingmeier

The Security+ certification is CompTIA's response to membership requests to develop a foundation-level certification for security workers. The IT industry is in agreement that there is a need to better train, staff, and empower those tasked with designing and implementing information security, and Security+ is an effort to meet this demand. The exam is under consideration by Microsoft as the baseline security certification for Microsoft's new security certification initiative.

The Security+ Training Guide is a comprehensive resource for those preparing to take this exam, covering everything in a format that maps to the exam objectives. The book has been subjected to a rigorous technical review, ensuring content is superior in both coverage and technical accuracy.

The accompanying CD features PrepLogic™ Practice Tests, Preview Edition. This product includes one complete PrepLogic Practice Test with approximately the same number of questions found on the actual vendor exam. Each question contains full, detailed explanations of the correct and incorrect answers. The engine offers two study modes, Practice Test and Flash Review, full exam customization, and a detailed score report.

  • Sales Rank: #4721357 in Books
  • Published on: 2003-04-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.26" h x 1.46" w x 8.00" l, 2.99 pounds
  • Binding: Paperback
  • 736 pages

From the Back Cover

The Security+ certification is CompTIA's response to membership requests to develop a foundation-level certification for security workers. The IT industry is in agreement that there is a need to better train, staff, and empower those tasked with designing and implementing information security, and Security+ is an effort to meet this demand. The exam is under consideration by Microsoft as the baseline security certification for Microsoft's new security certification initiative.

The Security+ Training Guide is a comprehensive resource for those preparing to take this exam, covering everything in a format that maps to the exam objectives. The book has been subjected to a rigorous technical review, ensuring content is superior in both coverage and technical accuracy.

The accompanying CD features PrepLogic™ Practice Tests, Preview Edition. This product includes one complete PrepLogic Practice Test with approximately the same number of questions found on the actual vendor exam. Each question contains full, detailed explanations of the correct and incorrect answers. The engine offers two study modes, Practice Test and Flash Review, full exam customization, and a detailed score report.

About the Author

Todd King currently serves as Chief Executive Officer for SYS Consulting and Training, Inc., a Denver-based computer-consulting firm. He has specialized in several areas of networking, including network design, analysis, and security. Prior to starting SYS, Inc., Todd was in the United States Air Force as a survival instructor. He currently holds a B.S. in marketing from Florida State University and an A.A. Instructor of Technology and an A.A. in Survival and Rescue Operations from the Community College of the Air Force. His professional certifications include MCSE on Windows 2000, MCSE +Internet on NT 4, MCSA, MCT, CCNP, CCDP, CNX, A+, Net+, iNet+, CTT, and Security+.

Most helpful customer reviews

6 of 6 people found the following review helpful.
What's their real objective?
By A Customer
I've used the Training Guide Series to prep for my A+ and Network+ exams. I'm currently working on my Security+ certification. I've gotta say that I'm very dissapointed in this book. I felt dissatisfied with the review questions included in the Network+ book, but I did pass that exam without any problem. The quality of the questions given in this book is even worse than it was in the Network+ book. The first two chapters are approximately 100 pages each. Chapter 1 has 15 multiple choice questions. Chapeter 2 has 5 Mulitiple choice questions. Not once on either of my CompTIA exams was I asked a short answer question. There's too many variables introduced into an exam for short answer.
This book includes three sections in its end of chapter review: Multiple choice (the type you'll see on the exam), short answer, and one or two exercises.
For the amount of material I've just read in Chapter 2, and the depth of that material, 5 multiple choice questions is just pathetic. What's their real objective? Force people to buy their PrepLogic practice exams? I haven't needed extra pracitce exams to prepare for my previous two certifications.
Also the exercises are somewhat unrealistic. There's no way you can use company servers to practice these techniques, and going out and buying a copy of Windows 2000 Server is not in my budget to do the exercises included in this book. Not only would I need a Win2K Server, I'd also need clients that are not needed. Who can afford to go out and spend that kind of money to do their proposed exercises? What's next? Let's configure our Cisco Router. I mean, afterall, everyone has a few Cisco routers sitting around they can experiment with.
For my next certification, I'll definately ditch the Que Training Guide Series. I'm highly dissatisfied with the amount of evaluation of how much I've learned. 5 questions for 100 pages of material is not enough to demonstrate that I've learned what's important.
Also, so far, I've noticed a lacking in the exam tips in the side bars. Most of the exam tips in the first two chapters I didn't need to buy this book to know. Do the authors really have any clue what's going to be on the exam? Previous Training Guide Books did a good job of pointing out important notes and highlights. This book loads you down with very good info, but skimps on the highlights.

2 of 2 people found the following review helpful.
Coupled with the EC2 book & you have a good set of tools.
By Michael J Woznicki
Network Security is becoming the most sought after position in the IT world these days, yet in order to get these jobs you need to be certified. There are over 20 possible security certifications so where do you start?

How do you determine which exam to take and which certification is right for you? Well you might want to start with the CompTIA Security+ vendor neutral certification. Now all you need is the right study material and that is where this book comes in.

With over 600 pages of material covering every exam objective this book has good coverage of the material. I think that certain areas such as PKI management could be expanded just a bit.

Also the practice questions were close to the actual exam, and I think that more should be added. The author certainly has an excellent understanding of the material and evident throughout the book.

With the ever changing world of Security, this book should have regular updates, either via the web or a new edition of the book. Also included is a Prep Logic cd, while Prep Logic does produce a high quality product this is not the full version of the product. Although for the money it should have been included.

Overall this book is a useful tool outside the exam and you stand a decent chance of passing the exam. Couple this book with the Exam Cram2 Security+ and you have a better chance.

3 of 3 people found the following review helpful.
Not a bad place to start
By Greg S. in MD
As you all know, no single book will prepare you for any certification exam. This is no exception. But this book is a very good start on your path to the Security+ certification. It covers all the objectives on the exam, some better than others. So get yourself several texts to study for your exam, and make sure this is one of them. You will get a good head start towards passing that exam.

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Rabu, 02 November 2011

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Game Development for iOS with Unity3D, by Jeff  W. Murray

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Game Development for iOS with Unity3D, by Jeff  W. Murray

Demystifies the Processes of Game Development
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.

Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

  • Sales Rank: #2213270 in Books
  • Published on: 2012-07-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .80" w x 7.40" l, 1.35 pounds
  • Binding: Paperback
  • 280 pages

About the Author

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Not the best
By fafase
First off, most of those books are meant to be for beginners. So most likely people on their own who just want to learn.
A full chapter on management is interesting but irrelevant.

Now my main concern, page 118 we learn that a vector (-6,4,0.2) would become (-1,1,1) while normalized. Well no, it would become (-0.83,0.55,0.02). So right away that puts the rest of the book on hold as is it really worth since the author feeds us wrong info.

Still there are what seems to be interesting part on how to improve the game so I give it a 2 for those reasons.

6 of 7 people found the following review helpful.
Fairly useless
By Thudpucker
This book isn't worth the investment. Lots of time wasted on how to do project management, etc. and little time is focused on the Unity system itself. I ended up returning the book to Amazon because it's that bad.

6 of 8 people found the following review helpful.
Good place to start for iOS game development with Unity...
By k00lbr33ze
I just got this book because I plan on developing for iOS devices.

This is great for beginners who have never worked on the iOS platform
in that it is very informative with what an iOS developer needs to get
started developing & pushing their Unity project to iTunes.

There are 2 projects in the book, a ball in maze & a go-kart racing game.
The sample projects are great starting points to get familiar with iOS
specific input commands. The author also discusses optimization techniques
for iOS devices.

There are sections in the book that talks about project management &
marketing your game. While that information is appreciated, I would have liked
to get more information about iOS specific API as it relates to Unity (perhaps
adding a "virtual joystick")- but that's a bit lacking. API info is
what I was really looking for in this book. I'm going to have to look for
that elsewhere.

Final thoughts. The author expects the reader to have basic knowledge of Unity
& its scripting (C# or UnityScript). There are MANY video tutorials available
online to get started on that. While lacking some iOS specific API info,
this book is a good place to start if you want to publish your games on iTunes.

See all 6 customer reviews...

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